169 cards found.

Abzan Ascendancy

Enchantment {W}{B}{G} (3)

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.



Color Identity: B,G,W,White,Black,Green
Printings:
Khans of Tarkir ()

Foreign Names:

Formats:

Abzan Ascendancy

Enchantment {W}{B}{G} (3)

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.



Color Identity: B,G,W,White,Black,Green

Abzan Ascendancy

Enchantment {W}{B}{G} (3)

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.



Color Identity: B,G,W,White,Black,Green
Printings:
Khans of Tarkir Promos ()

Foreign Names:

Formats:

Abzan Ascendancy

Enchantment {W}{B}{G} (3)

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.



Color Identity: B,G,W,White,Black,Green
Printings:
Khans of Tarkir ()

Foreign Names:

Formats:

Abzan Ascendancy

Enchantment {W}{B}{G} (3)

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.



Color Identity: B,G,W,White,Black,Green
Printings:
Commander 2020 ()

Foreign Names:

Formats:

Abzan Ascendancy

Enchantment {W}{B}{G} (3)

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.



Color Identity: B,G,W,White,Black,Green
Printings:
Commander 2020 ()

Foreign Names:

Formats:

Akroan Skyguard

Creature Human Soldier   1 / 1   {1}{W} (2)

Flying
Heroic — Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.
"Trust me. When you have earned a god's favor, you'll know."



Color Identity: W,White
Printings:
Born of the Gods ()

Foreign Names:

Formats:

Akroan Skyguard

Creature Human Soldier   1 / 1   {1}{W} (2)

Flying
Heroic — Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.



Color Identity: W,White
Printings:
Born of the Gods ()

Foreign Names:

Formats:

Amphin Pathmage

Creature Salamander Wizard   3 / 2   {3}{U} (4)

{2}{U}: Target creature can't be blocked this turn.
"There are those who do not believe in the existence of the amphin. This seems somehow to be of their own design."
—Gor Muldrak, Cryptohistories



Color Identity: U,Blue
Printings:
Magic 2015 ()

Foreign Names:

Formats:

Amphin Pathmage

Creature Salamander Wizard   3 / 2   {3}{U} (4)

{2}{U}: Target creature can't be blocked this turn.



Color Identity: U,Blue
Printings:
Magic 2015 ()

Foreign Names:

Formats:

Amphin Pathmage

Creature Salamander Wizard   3 / 2   {3}{U} (4)

{2}{U}: Target creature can't be blocked this turn.



Color Identity: U,Blue
Printings:
Mystery Booster ()

Foreign Names:

Formats:

Aspect of Hydra

Instant {G} (1)

Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
"Even alone I outnumber you."



Color Identity: G,Green
Printings:
Born of the Gods ()

Foreign Names:

Formats:

Aspect of Hydra

Instant {G} (1)

Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)



Color Identity: G,Green
Printings:
Born of the Gods ()

Foreign Names:

Formats:

Bloodhall Priest

Creature Vampire Cleric   4 / 4   {2}{B}{R} (4)

Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.
Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)



Color Identity: B,R,Black,Red

Bloodhall Priest

Creature Vampire Cleric   4 / 4   {2}{B}{R} (4)

Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.
Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)



Color Identity: B,R,Black,Red
Printings:
Eldritch Moon Promos ()

Foreign Names:

Formats:

Bloodhall Priest

Creature Vampire Cleric   4 / 4   {2}{B}{R} (4)

Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.
Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)



Color Identity: B,R,Black,Red

Bloodhall Priest

Creature Vampire Cleric   4 / 4   {2}{B}{R} (4)

Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.
Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)



Color Identity: B,R,Black,Red

Bloodhall Priest

Creature Vampire Cleric   4 / 4   {2}{B}{R} (4)

Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.
Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)



Color Identity: B,R,Black,Red

Dauntless River Marshal

Creature Human Soldier   2 / 1   {1}{W} (2)

Dauntless River Marshal gets +1/+1 as long as you control an Island.
{3}{U}: Tap target creature.
"Thieves and squid squirm the same way when you capture them."



Color Identity: W,Blue,White

Dauntless River Marshal

Creature Human Soldier   2 / 1   {1}{W} (2)

Dauntless River Marshal gets +1/+1 as long as you control an Island.
{3}{U}: Tap target creature.



Color Identity: W,Blue,White

No results found.
Bummer

169 cards found.